It has been a long time since the last CWR² release. Too long actually, and longer than expected. But I had to postbone the release several times for a lot of reasons. Lack of free time is one of them.
From now on, all bug fixes will be stored at this Google Drive folder. I recommend it to save it as bookmark and check it every here and there. Please note that I will only fix critical and game breaking
This Expansion started back in May or June 2019 when Batteriefuhrer approached me, asking if I could ‘quickly’ slap together some KGB Spetsnaz made from the BI sample models. A rather easy copy&paste job I thought. And it was –
Earlier today some unknown guy sent me this photo, apparently taken in Petrovice. The quality is real bad and blurry. Earlier an unknown person sent me this photo, which was apparently taken in Petrovice. The quality is really bad and
I today updated Characters to v1.62 and Weapons to v1.63. In Characters I only added a (hidden) class name which caused an error with the “Last War” Mission package. In Weapons I have reverted the bullet effect sounds to ArmA2
Only minor changes in this update:Leopard 1 has antennas added.Crewman and Pilot have night vision goggles. You can get the new version from our downloads page.
This new version has only several small changes:Crewman and Pilot have night vision goggles. The Lynx config values are equal to the UK version and the Leopoard 1 tank has antennas added. You can get the new version from our
In this version I (hopefully) fixed the reported PAH-1/VBH driver/gunner issue.Also, the Paratrooper Grenadier is using the more appropriate G3A4/HK79 rifle. The LRRP Troopers now carry boonie hats. Crewman and Pilot have night vision goggles. Last but not least, the
On a wonderful hot summer day, I have the nerves and release the Winter Terrains in version 1.6. Yeah, I’m a maniac. 🙂 Note: If you have the version 1.5 already downloaded, you just copy the pbo and bisign files
Recently some people reported issues with the sound settings in v1.6 (and thus in v1.5). In this BETA build of the weapon config, I replaced all sound effects (like impacts, whizzling etc) with the default ones from ArmA2.I have not